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There are 2 types of injuries:
• physical;
• magical.
Every type has 3 levels:
• minor;
• medium;
• major.
We have 2 variants of curing scrolls:
- for 2-7 levels:
Cure Injury (Weight: 1)
Price: 5 CR.
Durability: 0/5
Minimum requirements:
• Level: 2-7
Maximum: 10 pcs.
Description:
Cures injuries. Available only for levels 2-7.
Item is not repairable.
This scroll cures all types and levels of injuries, except uncurable.
- for 8+ levels.
Chain of Healing (Weight: 1)
Price: 12 CR.
Durability: 0/6
Minimum requirements:
• Level: 8
Description:
The Strength in Unity
Made in New Capital city
Item is not repairable
This scroll cures all injuries, except uncurable.
Process of curing:
All healers should cast “Chain of Healing” on injured character within 5 minutes, otherwise the chain of healing will break and you’ll have to start from the very beginning. Timer starts from the first cast.
Healer needs 5 minutes to recover his curing ability after curing.24.07.09 15:11 "Vanguard", "Lost in code", "Quad_damage", "Milligram", "Sherlock-Warlock" cured "hernancrespo" from major injury
The number of healers to cure an injury depends on level of injury and alignment of healer and injured character.
(short version)
Healers for minor – 3 gray or 2 of same alignment
Healers for medium – 5 gray or 3 of same alignment
Healers for major – 8 gray or 5 of same alignment
*gray – includes characters whose alignment neither opposite to injured nor the same.Full version of all combinations “healers-injured” you’ll be able to find at paladins’ site later.
Attention mages!
minor physical + minor magical = medium injury
minor magical + medium physical = major injury
etc.
it is also possible heeling magic injures
> Devil bormental [8]
yes.
Information is available on Paladins' site now. Check page: Healing injuries. All the neccesary information you can find there!
Recommended algorithm of curing
1) Injured character finds main healer. Main healer finds other needed healers. It’s a business of main healer on what conditions other healers will join.
2) Injured character writes in topic of main healer (every normal healer has topic for curing) that he agrees with conditions of healer (list of conditions, including prices for curing, should be in topic). Only after that he transfers the whole sum of credits for curing to main healer.
3) Main healer starts chain of healing, other healers join after that. During period of curing injured character must stay online, be in one room with healers and must not use inventory. Otherwise he will be guilty in breaking of chain of healing if it happens and must pay 2 cr to every healer for burnt scroll. In other situations of breaking chain of healing will be guilty healers and they can decide by themselves who must pay compensation to others.
4) Main healer transfers credits to other healers from the sum which he received from injured.
Recommended prices for curing: 12-20-40 (minor-medium-major)
Prices for joining chain (this sum will get every healer): 4-4-5 (minor-medium-major)
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