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Common > Changes log 


  (25.12.07 00:05)  

Attention: informative topic!
I think you know what does it mean ;)
All questions in private please. Let's start...

Changes concerning weapon's damage
New formulas:
now the damage depends on...
• Piercing attacks (daggers): 60% strength and 40% agility.
• Chopping attacks (axes): 70% strength 20% agility and 20% intuition.
• Crushing attacks (hammers): 100% strength.
• Cutting attacks (swords): 60% strength and 40% intuition.

21.12.07 (c) Dustman


  (25.12.07 00:09)  

• Fire/chilling etc. attacks: 50% strength and 50% agility

30.10.07 (c) Master of Fire


  (25.12.07 00:47)  

new formula for max weight you can carry:

40*(your level + 1)+your endurance+specialities+bags (max 3)


  (26.12.07 00:32)  

Repairing system
1. Items get damage from recieved damage in fights.
The loss of 100%HP means breakage of all items on 0.05. So after 10 fights in which you have lost all HP, but have won, your all items get 1 point of damage.
2. After loss all items get 0.5 damage. So after 2 losses where you lost all HP level your items get 1.1 damage.
3. When items durability increases till maximum value your item do not destroy. You can find it in your backpack. But repairing will be twice expensive for you.
4. Maximum durability losses only 1 point after unsuccessful repairing.
5. The price for repairing is 6% from item's cost for 100 points of durability but not lesser than 0.05 cr for 1 point of repairing.
For example: If the items set's price is 2100cr then after 1 win (in case he lost all HPs)
and 1 loss (0.55 in total for 2 fights):
2100cr * 0.55   * 0.06 (6%) / 100   = 0.69cr

01.03.06 (c) events


  (26.12.07 00:51)  

addition: draw = loss in formulas above.


  (26.12.07 01:52)  

Thank you for giving such informations to us. I am sure that non-russian players didn't knew about this.

Please give us here more informations u find and it could be interesting to us.

Thanx again :)


  (26.12.07 12:12)  

New Transfers:
Now transfers are available from 8 level.
   New window with 2 text fields appears when you click on "Transfers" . One text field is for character's login with whom you want to make a deal, and another is for your comment (optional), which will be displayed in invitation window.
   After filling in the fields you click on "Send invitation" .
Then invitation sends to player and if he submits it - new window opens which contains inventory and exchanging field.
Sending invitation can take 1 minute.
   Exchanging field consists of 2 parts. In one part you put your items/credits and another is for player with whom you exchanging. When you another player put all needed items/credits in fields, you can click on "Ready to exchange".
   Contents of exchanging table are fixed (the button is inactive, and on the top panel of a table there was a badge of "Readiness"), any change on a table, accomplished by the player after pressing this button, will lead to a cancelling of "Readiness".
   As soon as readiness for an exchange both have confirmed, the inactive button "Ready to exchange" changing to active button "Exchange" . After pressing it transfers/exchange operations procede.
   After getting 3 refusals on an exchange invitations the opportunity to send new invitation is blocked for 15 minutes. Anti-spam blocking.
   In exchanging field can be placed only those items which can be transfered.
At any stage of exchanging (before pressing button "Exchange" ) operation can be canceled by one of participants by clicking on "Cancel" .
   If player doesn't have credits the tax for transfering items will be subtracted from received profits after operation.


  (26.12.07 12:54)  

Teeth
   From now 1-7lvl players will stop recieving credits from UPs. All needed equipment they can buy for teeth which they gained in fights. Only winners can get teeth on battleground. So we wish you GREAT battles and nice wins!
   Some facts:
1) Characters can get teeth in fights with equal opponents.
2) Teeth cannot be transfered to other characters.
3) Items which was bought for teeth cannot be sold or transfered to another character.
Also you can't sell those items in State Owned Shop.
4) You can use teeth as money for repairing items, but in this case items become nonsaleable.
5) All sum of credits 1-7lvls acquired before leave in their pockets.

01.04.07 (c) events


  (26.12.07 13:35)  

About timeouts

Now "timeout" is a time in fight during which character is not replying with attack/block.

Additional changes:
1. When character skips his turn, dodge, parry or block.
2. If both sides agreed to make draw then no attack/block zones should be selected and you should wait "timeout length + 1" minutes. After that you can choose a draw.
3. Recieved damage do not remove other timeouts. So if a character not replying to 3 persons he'll permanently get 3 unblockable hits by timeout.
4. Added 1 and 2 minutes timeouts.
5. As it was in past if your opponent not replying makes timeout shorter but not lesser than 3 minutes.

25.03.07 (c) events


  (26.12.07 14:31)  

Healer's Room

1) New design.
2) The price for redistribution of 1 ability is 5cr.
3) To reset all skills : 25cr
4) To reset all specialities : 25cr
5) To heal 1 addiction: 25cr
6) To reset all abilities till base level(3-3-3-X) : 250cr
7) Maximum number of free redistributions is 15. This value restores (1 point per week if you didn't use healer's room)
BUT: reseting skills/specialities/addiction: -5 free redistributions


  (26.12.07 14:32)  

Healer's Room

1) New design.
2) The price for redistribution of 1 ability is 5cr.
3) To reset all skills : 25cr
4) To reset all specialities : 25cr
5) To heal 1 addiction: 25cr
6) To reset all abilities till base level(3-3-3-X) : 250cr
7) Maximum number of free redistributions is 15. This value restores (1 point per week if you didn't use healer's room)
BUT: reseting skills/specialities/addiction: -5 free redistributions

28.11.07 (c) events


  (27.12.07 00:02)  

Teeth. Addition: You can buy only 1-7lvl items paying with teeth.


  (27.12.07 05:17)  

You re great.thanks, really useful informations.


  (27.12.07 08:28)  

Thanks awesome info, im just wondering what are addictions


  (27.12.07 14:04)  


> combat [8]   (27.12.07 08:28)
> Thanks awesome info, im just wondering what are addictions

If you drink elixir often you can get addicted to it. That increases their power when you use them (gives you a bonus) but decreases your condition when you spend time in FC without using elixirs (anti-bonus).

Alcohol is evil!


  (27.12.07 14:35)  

Chaotic Fights. New format - Fatal wounds
(increased damage for repeated successful hits)

Every successful hit in the same zone increases damage +10% ( +20% for two-handed weapons) till +50%. Every turn when character do not get any damage the bonus decreases -5% but not lesser than 0.

Coloured block/attack zones mean:
- green: +10-19% damage
- yellow: +20-29% damage
- orange: +30-39% damage
- red: +40-50% damage

The hit to unblocked zone (skipped turn or turn to cast a magic) do not change bonus.

23.09.06 (c) events


  (27.12.07 16:14)  

Bonuses for abilities:

Strength
25 strength: "Monster's power" : +5% damage power
50 strength: "Monster's power" : +10% damage power
75 strength: "Monster's power" : +17% damage power
100 strength: "Monster's power" : +25% damage power
125 strength: "Monster's power" : +25% damage power, +10 min and +10 max hit

Agility
25 agility: "Speed of Flash" : +5% parrying
50 agility: "Speed of Flash" : +5% parrying, +15% anticritical, +35% dodging
75 agility: "Speed of Flash" : +15% parrying, +15% anticritical, +35% dodging
100 agility: "Speed of Flash" : +15% parrying, +40% anticritical, +105% dodging
125 agility: "Speed of Flash" : +15% parrying, +40% anticritical, +105% dodging, +5% absolute dodging

Intuition
25 intuition: "Premonition" : +10% crit. power
50 intuition: "Premonition" : +10% crit. power, +15% antidodging, +35% critical
75 intuition: "Premonition" : +25% crit. power, +15% antidodging, +35% critical
100 intuition: "Premonition" : +25% crit. power, +45% antidodging, +105% critical
125 intuition: "Premonition" : +25% crit. power, +45% antidodging, +105% critical, +5% absolute crit.

Endurance
Base bonus "endurance" : +30hp
25 endurance: "Steel body" : +50hp
50 endurance: "Steel body" : +100hp
75 endurance: "Steel body" : +175hp
100 endurance: "Steel body" : +250hp
125 endurance: "Steel body" : +250hp, +25 damage resistance<B/>

Intellect
25 intellect: "Reason" : +5% magic power
50 intellect: "Reason" : +10% magic power
75 intellect: "Reason" : +17% magic power
100 intellect: "Reason" : +25% magic power
125 intellect: "Reason" : +35% magic power

Wisdom
25 wisdom: "Power of Wisdom" : +50MP
50 wisdom: "Power of Wisdom" : +100MP
75 wisdom: "Power of Wisdom" : +175MP
100 wisdom: "Power of Wisdom" : +250MP
125 wisdom: "Power of Wisdom" : +250MP, +3% reducing protection from magic

(c) events & darkclan


  (27.12.07 16:22)  

Bonuses for abilities:

Strength
25 strength: "Monster's power" : +5% damage power
50 strength: "Monster's power" : +10% damage power
75 strength: "Monster's power" : +17% damage power
100 strength: "Monster's power" : +25% damage power
125 strength: "Monster's power" : +25% damage power, +10 min and +10 max hit

Agility
25 agility: "Speed of Flash" : +5% parrying
50 agility: "Speed of Flash" : +5% parrying, +15% anticritical, +35% dodging
75 agility: "Speed of Flash" : +15% parrying, +15% anticritical, +35% dodging
100 agility: "Speed of Flash" : +15% parrying, +40% anticritical, +105% dodging
125 agility: "Speed of Flash" : +15% parrying, +40% anticritical, +105% dodging, +5% absolute dodging

Intuition
25 intuition: "Premonition" : +10% crit. power
50 intuition: "Premonition" : +10% crit. power, +15% antidodging, +35% critical
75 intuition: "Premonition" : +25% crit. power, +15% antidodging, +35% critical
100 intuition: "Premonition" : +25% crit. power, +45% antidodging, +105% critical
125 intuition: "Premonition" : +25% crit. power, +45% antidodging, +105% critical, +5% absolute crit.

Endurance
Base bonus "endurance" : +30hp
25 endurance: "Steel body" : +50hp
50 endurance: "Steel body" : +100hp
75 endurance: "Steel body" : +175hp
100 endurance: "Steel body" : +250hp
125 endurance: "Steel body" : +250hp, +25 damage resistance

Intellect
25 intellect: "Reason" : +5% magic power
50 intellect: "Reason" : +10% magic power
75 intellect: "Reason" : +17% magic power
100 intellect: "Reason" : +25% magic power
125 intellect: "Reason" : +35% magic power

Wisdom
25 wisdom: "Power of Wisdom" : +50MP
50 wisdom: "Power of Wisdom" : +100MP
75 wisdom: "Power of Wisdom" : +175MP
100 wisdom: "Power of Wisdom" : +250MP
125 wisdom: "Power of Wisdom" : +250MP, +3% reducing protection from magic

(c) events & darkclan


  (28.12.07 15:56)  

Just a question mate, whats absolute dodging?


  (28.12.07 15:57)  

And absolute crit?


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